WebGL2RenderingContext: uniformMatrix[234]x[234]fv()-Methode

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

Hinweis: Diese Funktion ist in Web Workers verfügbar.

Die WebGL2RenderingContext.uniformMatrix[234]x[234]fv()-Methoden der WebGL 2 API spezifizieren Matrixwerte für uniforme Variablen.

Hinweis: Es gibt keine 2x2, 3x3 und 4x4 Versionen dieser Methode. Sie werden in 2, 3 und 4 abgekürzt. Siehe die Syntax unten.

Syntax

js
uniformMatrix2fv(location, transpose, data)
uniformMatrix2fv(location, transpose, data, srcOffset)
uniformMatrix2fv(location, transpose, data, srcOffset, srcLength)

uniformMatrix3x2fv(location, transpose, data)
uniformMatrix3x2fv(location, transpose, data, srcOffset)
uniformMatrix3x2fv(location, transpose, data, srcOffset, srcLength)

uniformMatrix4x2fv(location, transpose, data)
uniformMatrix4x2fv(location, transpose, data, srcOffset)
uniformMatrix4x2fv(location, transpose, data, srcOffset, srcLength)

uniformMatrix2x3fv(location, transpose, data)
uniformMatrix2x3fv(location, transpose, data, srcOffset)
uniformMatrix2x3fv(location, transpose, data, srcOffset, srcLength)

uniformMatrix3fv(location, transpose, data)
uniformMatrix3fv(location, transpose, data, srcOffset)
uniformMatrix3fv(location, transpose, data, srcOffset, srcLength)

uniformMatrix4x3fv(location, transpose, data)
uniformMatrix4x3fv(location, transpose, data, srcOffset)
uniformMatrix4x3fv(location, transpose, data, srcOffset, srcLength)

uniformMatrix2x4fv(location, transpose, data)
uniformMatrix2x4fv(location, transpose, data, srcOffset)
uniformMatrix2x4fv(location, transpose, data, srcOffset, srcLength)

uniformMatrix3x4fv(location, transpose, data)
uniformMatrix3x4fv(location, transpose, data, srcOffset)
uniformMatrix3x4fv(location, transpose, data, srcOffset, srcLength)

uniformMatrix4fv(location, transpose, data)
uniformMatrix4fv(location, transpose, data, srcOffset)
uniformMatrix4fv(location, transpose, data, srcOffset, srcLength)

Parameter

location

Ein WebGLUniformLocation-Objekt, das den Speicherort des zu ändernden Uniform-Attributs enthält.

transpose

Ein GLboolean, der angibt, ob die Matrix transponiert werden soll.

data

Ein Float32Array aus Float-Werten.

Rückgabewert

Keiner (undefined).

Beispiele

js
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);

Spezifikationen

Specification
WebGL Specification
# 5.14.10

Browser-Kompatibilität

BCD tables only load in the browser

Siehe auch