WebGL2RenderingContext: uniformMatrix[234]x[234]fv()-Methode
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Hinweis: Diese Funktion ist in Web Workers verfügbar.
Die WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
-Methoden der WebGL 2 API spezifizieren Matrixwerte für uniforme Variablen.
Hinweis:
Es gibt keine 2x2
, 3x3
und 4x4
Versionen
dieser Methode. Sie werden in 2
, 3
und 4
abgekürzt. Siehe die Syntax unten.
Syntax
uniformMatrix2fv(location, transpose, data)
uniformMatrix2fv(location, transpose, data, srcOffset)
uniformMatrix2fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix3x2fv(location, transpose, data)
uniformMatrix3x2fv(location, transpose, data, srcOffset)
uniformMatrix3x2fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix4x2fv(location, transpose, data)
uniformMatrix4x2fv(location, transpose, data, srcOffset)
uniformMatrix4x2fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix2x3fv(location, transpose, data)
uniformMatrix2x3fv(location, transpose, data, srcOffset)
uniformMatrix2x3fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix3fv(location, transpose, data)
uniformMatrix3fv(location, transpose, data, srcOffset)
uniformMatrix3fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix4x3fv(location, transpose, data)
uniformMatrix4x3fv(location, transpose, data, srcOffset)
uniformMatrix4x3fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix2x4fv(location, transpose, data)
uniformMatrix2x4fv(location, transpose, data, srcOffset)
uniformMatrix2x4fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix3x4fv(location, transpose, data)
uniformMatrix3x4fv(location, transpose, data, srcOffset)
uniformMatrix3x4fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix4fv(location, transpose, data)
uniformMatrix4fv(location, transpose, data, srcOffset)
uniformMatrix4fv(location, transpose, data, srcOffset, srcLength)
Parameter
location
-
Ein
WebGLUniformLocation
-Objekt, das den Speicherort des zu ändernden Uniform-Attributs enthält. transpose
-
Ein
GLboolean
, der angibt, ob die Matrix transponiert werden soll. data
-
Ein
Float32Array
aus Float-Werten.
Rückgabewert
Keiner (undefined
).
Beispiele
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
Spezifikationen
Specification |
---|
WebGL Specification # 5.14.10 |
Browser-Kompatibilität
BCD tables only load in the browser