WebGLRenderingContext.linkProgram()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGLRenderingContext 接口的**linkProgram()**方法链接给定的WebGLProgram,从而完成为程序的片元和顶点着色器准备 GPU 代码的过程。

语法

void gl.linkProgram(program);

参数

program

一个用于链接的 WebGLProgram

返回值

None.

例子

js
var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
  var info = gl.getProgramInfoLog(program);
  throw new Error("Could not compile WebGL program. \n\n" + info);
}

规范

Specification
WebGL Specification
# 5.14.9

浏览器兼容性

BCD tables only load in the browser

参考