WebGLRenderingContext: getFramebufferAttachmentParameter() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The
WebGLRenderingContext.getFramebufferAttachmentParameter()
method of the WebGL API returns information
about a framebuffer's attachment.
Syntax
getFramebufferAttachmentParameter(target, attachment, pname)
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:gl.FRAMEBUFFER
-
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER
-
Equivalent to
gl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations. gl.READ_FRAMEBUFFER
-
Used as a source for reading operations.
attachment
-
A
GLenum
specifying the attachment point for thetexture
. Possible values:-
gl.COLOR_ATTACHMENT0
: Texture attachment for the framebuffer's color buffer. -
gl.DEPTH_ATTACHMENT
: Texture attachment for the framebuffer's depth buffer. -
gl.STENCIL_ATTACHMENT
: Texture attachment for the framebuffer's stencil buffer. -
gl.DEPTH_STENCIL_ATTACHMENT
: Texture attachment for both, the depth and stencil buffer.
When using a WebGL 2 context, the following values are available additionally:
gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
When using the
WEBGL_draw_buffers
extension:-
ext.COLOR_ATTACHMENT0_WEBGL
(same asgl.COLOR_ATTACHMENT0
)ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
-
pname
-
A
GLenum
specifying information to query. Possible values:-
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
: The type which contains the attached image. -
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
: The texture or renderbuffer of the attached image (WebGLRenderbuffer
orWebGLTexture
). -
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
: Mipmap level. Default value: 0. -
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
: The name of cube-map face of the texture.
When using the
EXT_sRGB
extension:-
ext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
: The framebuffer color encoding.
When using a WebGL 2 context, the following values are available additionally:
gl.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
gl.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
gl.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
gl.FRAMEBUFFER_ATTACHMENT_RED_SIZE
gl.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
When using the
OVR_multiview2
extension:ext.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
: the number of views of the framebuffer object attachment.ext.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
: the base view index of the framebuffer object attachment.
-
Return value
Depends on the requested information (as specified with pname
). Either a
GLint
, a GLenum
, a WebGLRenderbuffer
, or a
WebGLTexture
.
pname parameter |
Return value |
---|---|
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
A GLenum indicating the
type of the texture. Either gl.RENDERBUFFER ,
gl.TEXTURE , or if no image is attached,
gl.NONE .
|
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
The texture (WebGLTexture ) or renderbuffer
(WebGLRenderbuffer ) of the attached image.
|
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
A GLint indicating the
mipmap level. Default value: 0.
|
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
A GLenum indicating the
name of cube-map face of the texture. Possible values:
|
gl.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE |
A GLint indicating the
number of bits in the alpha component of the attachment.
|
gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE |
A GLint indicating the
number of bits in the blue component of the attachment.
|
gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
A GLenum indicating the
encoding of components of the specified attachment. Either
gl.LINEAR or gl.SRGB .
|
gl.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE |
A GLenum indicating the
format of the components of the specified attachment. Either
gl.FLOAT , gl.INT ,
gl.UNSIGNED_INT , gl.SIGNED_NORMALIZED , or
gl.UNSIGNED_NORMALIZED .
|
gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE |
A GLint indicating the
number of bits in the depth component of the attachment.
|
gl.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE |
A GLint indicating the
number of bits in the green component of the attachment.
|
gl.FRAMEBUFFER_ATTACHMENT_RED_SIZE |
A GLint indicating the
number of bits in the red component of the attachment.
|
gl.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
A GLint indicating the
number of bits in the stencil component of the attachment.
|
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER |
A GLint indicating the
number of the texture layer which contains the attached image.
|
ext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT |
A GLenum indicating the
framebuffer color encoding. Either gl.LINEAR or
ext.SRGB_EXT .
|
ext.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR |
A GLsizei indicating
the number of views of the framebuffer object attachment.
|
ext.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR |
A GLint indicating the
base view index of the framebuffer object attachment.
|
Exceptions
-
A
gl.INVALID_ENUM
error is thrown iftarget
is notgl.FRAMEBUFFER
,gl.DRAW_FRAMEBUFFER
,gl.READ_FRAMEBUFFER
or ifattachment
is not one of the accepted attachment points.
Examples
gl.getFramebufferAttachmentParameter(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
);
Specifications
Specification |
---|
WebGL Specification # 5.14.6 |
WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
BCD tables only load in the browser