WebGLRenderingContext: depthMask() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.

Syntax

js
depthMask(flag)

Parameters

flag

A GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.

Return value

None (undefined).

Examples

js
gl.depthMask(false);

To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a boolean value.

js
gl.getParameter(gl.DEPTH_WRITEMASK);
// false

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

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See also