WebGLRenderingContext: bufferData() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bufferData()
method of the WebGL API initializes and creates the
buffer object's data store.
Syntax
bufferData(target, size, usage)
bufferData(target, srcData, usage)
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:gl.ARRAY_BUFFER
-
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
-
Buffer used for element indices.
When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
-
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
-
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
-
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
-
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
-
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
-
Buffer used for pixel transfer operations.
size
-
A
GLsizeiptr
setting the size in bytes of the buffer object's data store. srcData
Optional-
An
ArrayBuffer
,SharedArrayBuffer
, aTypedArray
or aDataView
that will be copied into the data store. Ifnull
, a data store is still created, but the content is uninitialized and undefined. usage
-
A
GLenum
specifying the intended usage pattern of the data store for optimization purposes. Possible values:gl.STATIC_DRAW
-
The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_DRAW
-
The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_DRAW
-
The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ
-
The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
gl.DYNAMIC_READ
-
The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
gl.STREAM_READ
-
The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
gl.STATIC_COPY
-
The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_COPY
-
The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_COPY
-
The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
Return value
None (undefined
).
Exceptions
-
A
gl.OUT_OF_MEMORY
error is thrown if the context is unable to create a data store with the givensize
. - A
gl.INVALID_VALUE
error is thrown ifsize
is negative. -
A
gl.INVALID_ENUM
error is thrown iftarget
orusage
are not one of the allowed enums.
Examples
Using bufferData
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the
WebGLRenderingContext.getBufferParameter()
method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
const dataArray = new Float32Array([1, 2, 3, 4]);
const sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
Specification |
---|
WebGL Specification # 5.14.5 |
Browser compatibility
BCD tables only load in the browser