WEBGL_draw_buffers: drawBuffersWEBGL() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
The WEBGL_draw_buffers.drawBuffersWEBGL()
method is part
of the WebGL API and allows you to define
the draw buffers to which all fragment colors are written.
This method is part of the WEBGL_draw_buffers
extension.
Note: When using WebGL2
,
this method is available as gl.drawBuffers()
by default and the constants are named gl.COLOR_ATTACHMENT1
etc. without the "WEBGL" suffix.
Syntax
js
drawBuffersWEBGL(buffers)
Parameters
buffers
-
An
Array
ofGLenum
constants defining drawing buffers. Possible values:gl.NONE
: The fragment shader is not written to any color buffer.gl.BACK
: The fragment shader is written to the back color buffer.-
ext.COLOR_ATTACHMENT0_WEBGL
The fragment shader is written the n-th color attachment of the framebuffer. ext.COLOR_ATTACHMENT1_WEBGL
ext.COLOR_ATTACHMENT2_WEBGL
ext.COLOR_ATTACHMENT3_WEBGL
ext.COLOR_ATTACHMENT4_WEBGL
ext.COLOR_ATTACHMENT5_WEBGL
ext.COLOR_ATTACHMENT6_WEBGL
ext.COLOR_ATTACHMENT7_WEBGL
ext.COLOR_ATTACHMENT8_WEBGL
ext.COLOR_ATTACHMENT9_WEBGL
ext.COLOR_ATTACHMENT10_WEBGL
ext.COLOR_ATTACHMENT11_WEBGL
ext.COLOR_ATTACHMENT12_WEBGL
ext.COLOR_ATTACHMENT13_WEBGL
ext.COLOR_ATTACHMENT14_WEBGL
ext.COLOR_ATTACHMENT15_WEBGL
Return value
None (undefined
).
Examples
See WEBGL_draw_buffers
for more context with this example code.
js
ext.drawBuffersWEBGL([
ext.COLOR_ATTACHMENT0_WEBGL, // gl_FragData[0]
ext.COLOR_ATTACHMENT1_WEBGL, // gl_FragData[1]
ext.COLOR_ATTACHMENT2_WEBGL, // gl_FragData[2]
ext.COLOR_ATTACHMENT3_WEBGL, // gl_FragData[3]
]);
Specifications
Specification |
---|
WebGL WEBGL_draw_buffers Khronos Ratified Extension Specification |
Browser compatibility
BCD tables only load in the browser