GamepadHapticActuator: pulse() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
Syntax
js
pulse(value, duration)
Parameters
value
-
A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
duration
-
A double representing the duration of the pulse, in milliseconds.
Note:
Repeated calls to pulse()
override the previous calls if they are still ongoing.
Return value
A promise that resolves with a value of true
when the pulse has successfully completed.
Examples
js
const gamepad = navigator.getGamepads()[0];
gamepad.hapticActuators[0].pulse(1.0, 200);
Specifications
Specification |
---|
Gamepad Extensions # dom-gamepadhapticactuator-pulse |
Browser compatibility
BCD tables only load in the browser