GPURenderPassEncoder: endOcclusionQuery() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The endOcclusionQuery() method of the GPURenderPassEncoder interface ends an active occlusion query previously started with beginOcclusionQuery().

Syntax

js
endOcclusionQuery()

Parameters

None.

Return value

None (Undefined).

Validation

The following criteria must be met when calling endOcclusionQuery(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:

  • An occlusion query is active for this render pass (i.e. via a previous beginOcclusionQuery() call).

Examples

js
// ...

// Create a query set to hold the occlusion queries
const querySet = device.createQuerySet({
  type: "occlusion",
  count: 32,
});

// Render pass descriptor object, including the querySet
const renderPassDescriptor = {
  colorAttachments: [
    {
      clearValue: clearColor,
      loadOp: "clear",
      storeOp: "store",
      view: context.getCurrentTexture().createView(),
    },
  ],
  occlusionQuerySet: querySet,
};

// Begin the render pass
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

// Begin an occlusion query at index 0
passEncoder.beginOcclusionQuery(0);

// Run some rendering commands
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

// End the occlusion query
passEncoder.endOcclusionQuery();

// ...

Specifications

Specification
WebGPU
# dom-gpurenderpassencoder-endocclusionquery

Browser compatibility

BCD tables only load in the browser

See also