GPUTextureView

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUTextureView interface of the WebGPU API represents a view into a subset of the texture resources defined by a particular GPUTexture.

A GPUTextureView object instance is created using the GPUTexture.createView() method.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

In the WebGPU Samples Cubemap demo, you will see multiple examples of how GPUTextureViews (created by GPUTexture.createView() calls) are used, both as a resource in a GPUDevice.createBindGroup() call, and as a provided view in the depthStencilAttachment object of a GPUCommandEncoder.beginRenderPass() descriptor.

js
const uniformBindGroup = device.createBindGroup({
  layout: pipeline.getBindGroupLayout(0),
  entries: [
    {
      binding: 0,
      resource: {
        buffer: uniformBuffer,
        offset: 0,
        size: uniformBufferSize,
      },
    },
    {
      binding: 1,
      resource: sampler,
    },
    {
      binding: 2,
      resource: cubemapTexture.createView({
        dimension: "cube",
      }),
    },
  ],
});

const renderPassDescriptor: GPURenderPassDescriptor = {
  colorAttachments: [
    {
      view: undefined, // Assigned later
      loadOp: "clear",
      storeOp: "store",
    },
  ],
  depthStencilAttachment: {
    view: depthTexture.createView(),
    depthClearValue: 1.0,
    depthLoadOp: "clear",
    depthStoreOp: "store",
  },
};

// ...

const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

// ...

Specifications

Specification
WebGPU
# gputextureview

Browser compatibility

BCD tables only load in the browser

See also