DOMMatrixReadOnly: rotate() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.

Note: This feature is available in Web Workers.

The rotate() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by rotating the source matrix around each of its axes by the specified number of degrees. The original matrix is not altered.

To mutate the matrix as you rotate it, see DOMMatrix.rotateSelf().

Syntax

js
rotate()
rotate(rotX)
rotate(rotX, rotY)
rotate(rotX, rotY, rotZ)

Parameters

rotX

A number; the x-coordinate of the vector denoting the axis of rotation. If non-zero, is2D is false.

rotY Optional

A number; the y-coordinate of the vector denoting the axis of rotation. If non-zero, is2D is false.

rotZ Optional

A number; the z-coordinate of the vector denoting the axis of rotation.

If only rotX is passed, then rotX is used as the value for the z-coordinate, and the x- and -y-coordinates are both set to zero.

Return value

Examples

js
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.toString());
// output: "matrix(1, 0, 0, 1, 0, 0)"

const rotated = matrix.rotate(30); // rotation and assignment
console.log(matrix.toString()); // original matrix is unchanged
// output: "matrix(1, 0, 0, 1, 0, 0)"
console.log(rotated.toString());
// output: "matrix(0.866, 0.5, -0.5, 0.866, 0, 0)"

Specifications

Specification
Geometry Interfaces Module Level 1
# dom-dommatrixreadonly-rotate

Browser compatibility

BCD tables only load in the browser

See also