Content scripts
A content script is a part of your extension that runs in the context of a web page (as opposed to background scripts that are part of the extension, or scripts that are part of the website itself, such as those loaded using the <script>
element).
Background scripts can access all the WebExtension JavaScript APIs, but they can't directly access the content of web pages. So if your extension needs to do that, you need content scripts.
Just like the scripts loaded by normal web pages, content scripts can read and modify the content of their pages using the standard Web APIs. However, they can only do this when host permissions to the web page's origin have been granted.
Note: Some Web APIs are restricted to secure contexts, which also applies to content scripts running in these contexts. Except for PointerEvent.getCoalescedEvents()
, which can be called from content scripts in insecure contexts in Firefox.
Content scripts can only access a small subset of the WebExtension APIs, but they can communicate with background scripts using a messaging system, and thereby indirectly access the WebExtension APIs.
Loading content scripts
You can load a content script into a web page:
- At install time, into pages that match URL patterns.
- Using the
content_scripts
key in yourmanifest.json
, you can ask the browser to load a content script whenever the browser loads a page whose URL matches a given pattern.
- Using the
- At runtime, into pages that match URL patterns.
- Using
scripting.registerContentScripts()
or (only in Manifest V2 in Firefox)contentScripts
, you can ask the browser to load a content script whenever the browser loads a page whose URL matches a given pattern. (This is similar to method 1, except that you can add and remove content scripts at runtime.)
- Using
- At runtime, into specific tabs.
- Using
scripting.executeScript()
or (in Manifest V2 only)tabs.executeScript()
, you can load a content script into a specific tab whenever you want. (For example, in response to the user clicking on a browser action.)
- Using
There is only one global scope per frame, per extension. This means that variables from one content script can directly be accessed by another content script, regardless of how the content script was loaded.
Using methods (1) and (2), you can only load scripts into pages whose URLs can be represented using a match pattern.
Using method (3), you can also load scripts into pages packaged with your extension, but you can't load scripts into privileged browser pages (like "about:debugging
" or "about:addons
").
Note: Dynamic JS module imports are now working in content scripts. For more details, see Firefox bug 1536094. Only URLs with the moz-extension scheme are allowed, which excludes data URLs (Firefox bug 1587336).
Permissions, restrictions, and limitations
Permissions
Registered content scripts are only executed if the extension is granted host permissions for the domain.
To inject scripts programmatically, the extension needs either the activeTab
permission or host permissions. The scripting
permission is required to use methods from the scripting
API.
Starting with Manifest V3, host permissions are not automatically granted at install time. Users may opt in or out of host permissions after installing the extension.
Restricted domains
Both host permissions and the activeTab
permission have exceptions for some domains. Content scripts are blocked from executing on these domains, for example, to protect the user from an extension escalating privileges through special pages.
In Firefox, this includes the following domains:
- accounts-static.cdn.mozilla.net
- accounts.firefox.com
- addons.cdn.mozilla.net
- addons.mozilla.org
- api.accounts.firefox.com
- content.cdn.mozilla.net
- discovery.addons.mozilla.org
- install.mozilla.org
- oauth.accounts.firefox.com
- profile.accounts.firefox.com
- support.mozilla.org
- sync.services.mozilla.com
Other browsers have similar restrictions over the websites extensions can be installed from. For example, access to chrome.google.com is restricted in Chrome.
Note: Because these restrictions include addons.mozilla.org, users who try to use your extension immediately after installation may find that it doesn't work. To avoid this, you should add an appropriate warning or an onboarding page to move users away from addons.mozilla.org
.
The set of domains can be restricted further through enterprise policies: Firefox recognizes the restricted_domains
policy as documented at ExtensionSettings in mozilla/policy-templates. Chrome's runtime_blocked_hosts
policy is documented at Configure ExtensionSettings policy.
Limitations
Whole tabs or frames may be loaded using data:
URI, Blob
objects, and other similar techniques. Support of content scripts injection into such special documents varies across browsers, see the Firefox bug #1411641 comment 41 for some details.
Content script environment
DOM access
Content scripts can access and modify the page's DOM, just like normal page scripts can. They can also see any changes that were made to the DOM by page scripts.
However, content scripts get a "clean" view of the DOM. This means:
- Content scripts cannot see JavaScript variables defined by page scripts.
- If a page script redefines a built-in DOM property, the content script sees the original version of the property, not the redefined version.
As noted at "Content script environment" at Chrome incompatibilities, the behavior differs across browsers:
-
In Firefox, this behavior is called Xray vision. Content scripts may encounter JavaScript objects from its own global scope or Xray-wrapped versions from the web page.
-
In Chrome this behavior is enforced through an isolated world, which uses a fundamentally different approach.
Consider a web page like this:
<!doctype html>
<html lang="en-US">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>
<body>
<script src="page-scripts/page-script.js"></script>
</body>
</html>
The script page-script.js
does this:
// page-script.js
// add a new element to the DOM
let p = document.createElement("p");
p.textContent = "This paragraph was added by a page script.";
p.setAttribute("id", "page-script-para");
document.body.appendChild(p);
// define a new property on the window
window.foo = "This global variable was added by a page script";
// redefine the built-in window.confirm() function
window.confirm = () => {
alert("The page script has also redefined 'confirm'");
};
Now an extension injects a content script into the page:
// content-script.js
// can access and modify the DOM
let pageScriptPara = document.getElementById("page-script-para");
pageScriptPara.style.backgroundColor = "blue";
// can't see properties added by page-script.js
console.log(window.foo); // undefined
// sees the original form of redefined properties
window.confirm("Are you sure?"); // calls the original window.confirm()
The same is true in reverse; page scripts cannot see JavaScript properties added by content scripts.
This means that content scripts can rely on DOM properties behaving predictably, without worrying about its variables clashing with variables from the page script.
One practical consequence of this behavior is that a content script doesn't have access to any JavaScript libraries loaded by the page. So, for example, if the page includes jQuery, the content script can't see it.
If a content script needs to use a JavaScript library, then the library itself should be injected as a content script alongside the content script that wants to use it:
"content_scripts": [
{
"matches": ["*://*.mozilla.org/*"],
"js": ["jquery.js", "content-script.js"]
}
]
Note: Firefox provides cloneInto() and exportFunction() to enable content scripts to access JavaScript objects created by page scripts and expose their JavaScript objects to page scripts.
See Sharing objects with page scripts for more details.
WebExtension APIs
XHR and Fetch
Content scripts can make requests using the normal window.XMLHttpRequest
and window.fetch()
APIs.
Note: In Firefox in Manifest V2, content script requests (for example, using fetch()
) happen in the context of an extension, so you must provide an absolute URL to reference page content.
In Chrome and Firefox in Manifest V3, these requests happen in context of the page, so they are made to a relative URL. For example, /api
is sent to https://«current page URL»/api
.
Content scripts get the same cross-domain privileges as the rest of the extension: so if the extension has requested cross-domain access for a domain using the permissions
key in manifest.json
, then its content scripts get access that domain as well.
Note: When using Manifest V3, content scripts can perform cross-origin requests when the destination server opts in using CORS; however, host permissions don't work in content scripts, but they still do in regular extension pages.
This is accomplished by exposing more privileged XHR and fetch instances in the content script, which has the side effect of not setting the Origin
and Referer
headers like a request from the page itself would; this is often preferable to prevent the request from revealing its cross-origin nature.
Note: In Firefox in Manifest V2, extensions that need to perform requests that behave as if they were sent by the content itself can use content.XMLHttpRequest
and content.fetch()
instead.
For cross-browser extensions, the presence of these methods must be feature-detected.
This is not possible in Manifest V3, as content.XMLHttpRequest
and content.fetch()
are not available.
Note: In Chrome, starting with version 73, and Firefox, starting with version 101 when using Manifest V3, content scripts are subject to the same CORS policy as the page they are running within. Only backend scripts have elevated cross-domain privileges. See Changes to Cross-Origin Requests in Chrome Extension Content Scripts.
Communicating with background scripts
Although content scripts can't directly use most of the WebExtension APIs, they can communicate with the extension's background scripts using the messaging APIs, and can therefore indirectly access all the same APIs that the background scripts can.
There are two basic patterns for communicating between the background scripts and content scripts:
- You can send one-off messages (with an optional response).
- You can set up a longer-lived connection between the two sides, and use that connection to exchange messages.
One-off messages
To send one-off messages, with an optional response, you can use the following APIs:
In content script | In background script | |
---|---|---|
Send a message | browser.runtime.sendMessage() |
browser.tabs.sendMessage() |
Receive a message | browser.runtime.onMessage |
browser.runtime.onMessage |
For example, here's a content script that listens for click events in the web page.
If the click was on a link, it sends a message to the background page with the target URL:
// content-script.js
window.addEventListener("click", notifyExtension);
function notifyExtension(e) {
if (e.target.tagName !== "A") {
return;
}
browser.runtime.sendMessage({ url: e.target.href });
}
The background script listens for these messages and displays a notification using the notifications
API:
// background-script.js
browser.runtime.onMessage.addListener(notify);
function notify(message) {
browser.notifications.create({
type: "basic",
iconUrl: browser.extension.getURL("link.png"),
title: "You clicked a link!",
message: message.url,
});
}
(This example code is lightly adapted from the notify-link-clicks-i18n example on GitHub.)
Connection-based messaging
Sending one-off messages can get cumbersome if you are exchanging a lot of messages between a background script and a content script. So an alternative pattern is to establish a longer-lived connection between the two contexts, and use this connection to exchange messages.
Both sides have a runtime.Port
object, which they can use to exchange messages.
To create the connection:
-
One side listens for connections using
runtime.onConnect
-
The other side calls:
tabs.connect()
(if connecting to a content script)runtime.connect()
(if connecting to a background script)
This returns a runtime.Port
object.
- The
runtime.onConnect
listener gets passed its ownruntime.Port
object.
Once each side has a port, the two sides can:
- Send messages using
runtime.Port.postMessage()
- Receive messages using
runtime.Port.onMessage()
For example, as soon as it loads, the following content script:
- Connects to the background script
- Stores the
Port
in a variablemyPort
- Listens for messages on
myPort
(and logs them) - Uses
myPort
to sends messages to the background script when the user clicks the document
// content-script.js
let myPort = browser.runtime.connect({ name: "port-from-cs" });
myPort.postMessage({ greeting: "hello from content script" });
myPort.onMessage.addListener((m) => {
console.log("In content script, received message from background script: ");
console.log(m.greeting);
});
document.body.addEventListener("click", () => {
myPort.postMessage({ greeting: "they clicked the page!" });
});
The corresponding background script:
-
Listens for connection attempts from the content script
-
When receiving a connection attempt:
- Stores the port in a variable named
portFromCS
- Sends the content script a message using the port
- Starts listening to messages received on the port, and logs them
- Stores the port in a variable named
-
Sends messages to the content script, using
portFromCS
, when the user clicks the extension's browser action
// background-script.js
let portFromCS;
function connected(p) {
portFromCS = p;
portFromCS.postMessage({ greeting: "hi there content script!" });
portFromCS.onMessage.addListener((m) => {
portFromCS.postMessage({
greeting: `In background script, received message from content script: ${m.greeting}`,
});
});
}
browser.runtime.onConnect.addListener(connected);
browser.browserAction.onClicked.addListener(() => {
portFromCS.postMessage({ greeting: "they clicked the button!" });
});
Multiple content scripts
If you have multiple content scripts communicating at the same time, you might want to store connections to them in an array.
// background-script.js
let ports = [];
function connected(p) {
ports[p.sender.tab.id] = p;
// …
}
browser.runtime.onConnect.addListener(connected);
browser.browserAction.onClicked.addListener(() => {
ports.forEach((p) => {
p.postMessage({ greeting: "they clicked the button!" });
});
});
Choosing between one-off messages and connection-based messaging
The choice between one-off and connection-based messaging depends on how your extension expects to make use of messaging.
The recommended best practices are:
- Use one-off messages when…
- Only one response is expected to a message.
- A small number of scripts listen to receive messages (
runtime.onMessage
calls).
- Use connection-based messaging when…
- Scripts engage in sessions where multiple messages are exchanged.
- The extension needs to know about task progress or if a task is interrupted, or wants to interrupt a task initiated using messaging.
Communicating with the web page
By default, content scripts don't get access to the objects created by page scripts. However, they can communicate with page scripts using the DOM window.postMessage
and window.addEventListener
APIs.
For example:
// page-script.js
let messenger = document.getElementById("from-page-script");
messenger.addEventListener("click", messageContentScript);
function messageContentScript() {
window.postMessage(
{
direction: "from-page-script",
message: "Message from the page",
},
"*",
);
}
// content-script.js
window.addEventListener("message", (event) => {
if (
event.source === window &&
event?.data?.direction === "from-page-script"
) {
alert(`Content script received message: "${event.data.message}"`);
}
});
For a complete working example of this, visit the demo page on GitHub and follow the instructions.
Warning: Be very careful when interacting with untrusted web content in this manner! Extensions are privileged code which can have powerful capabilities and hostile web pages can easily trick them into accessing those capabilities.
To give a trivial example, suppose the content script code that receives the message does something like this:
// content-script.js
window.addEventListener("message", (event) => {
if (
event.source === window &&
event?.data?.direction === "from-page-script"
) {
eval(event.data.message);
}
});
Now the page script can run any code with all the privileges of the content script.
Using eval()
in content scripts
Note: eval()
not available in Manifest V3.
- In Chrome
-
eval
always runs code in the context of the content script, not in the context of the page. - In Firefox
-
If you call
eval()
, it runs code in the context of the content script.If you call
window.eval()
, it runs code in the context of the page.
For example, consider a content script like this:
// content-script.js
window.eval("window.x = 1;");
eval("window.y = 2");
console.log(`In content script, window.x: ${window.x}`);
console.log(`In content script, window.y: ${window.y}`);
window.postMessage(
{
message: "check",
},
"*",
);
This code just creates some variables x
and y
using window.eval()
and eval()
, logs their values, and then messages the page.
On receiving the message, the page script logs the same variables:
window.addEventListener("message", (event) => {
if (event.source === window && event.data && event.data.message === "check") {
console.log(`In page script, window.x: ${window.x}`);
console.log(`In page script, window.y: ${window.y}`);
}
});
In Chrome, this produces output like this:
In content script, window.x: 1 In content script, window.y: 2 In page script, window.x: undefined In page script, window.y: undefined
In Firefox, this produces output like this:
In content script, window.x: undefined In content script, window.y: 2 In page script, window.x: 1 In page script, window.y: undefined
The same applies to setTimeout()
, setInterval()
, and Function()
.
Warning: Be very careful when running code in the context of the page!
The page's environment is controlled by potentially malicious web pages, which can redefine objects you interact with to behave in unexpected ways:
// page.js redefines console.log
let original = console.log;
console.log = () => {
original(true);
};
// content-script.js calls the redefined version
window.eval("console.log(false)");